

One of the worst bugs relates to a clothing glitch that will reset your custom outfit colors whenever you purchase a new item or modify your clothes. Another time, we just straight up could not see each other, and sometimes our map markers don’t work properly making it impossible to find one another.


But even then, us being poorly synced resulted in some hilarity, like my brother driving quite far into a highway, but all I saw was a vehicle glitching up towards a building side, flipping uncontrollably. We could see each other within the world, but our actions were not lining up properly, which meant we pretty much had to restart the session. One in particular caused my brother and I to desync while playing together. Not all of the bugs are as entertaining, though. This is when the ragdoll physics kick in (for some reason), forcing the downed person to suddenly collapse onto the floor.ĭriving a vehicle while my model is locked to its side. When one player is trying to revive another, a disjointed animation begins that causes them to glitch upwards. Saints Row’s bugginess is at its worst when the loss of progress is involved, but there’s more to the game’s lack of polish than that, as plenty of bugs are just funny. While I’m not far into the story, I hope it keeps this up and continues with the solid pacing. The interpersonal banter adds a great deal of believability to this, with everyone coming together to input their beliefs into the new organization they create. There’s self-awareness to each of their motivations that genuinely do make the characters feel real, whether that be Los Panteros being Neenah’s only family in a world that otherwise rejected her, or Kevin truly believing in the Idols’ goal to look out for the little guy. I was also quite impressed by how respectfully the characters are written in regards to their presence and reasoning for participating in these gangs.
